Undead “Braaaiiiinnnnsssss” When living once just isn’t enough, consider becoming undead! Stats: Armor Class: 17 (natural armor) Hit Points: 135 (18d8+54) Speed: 30 ft. Undead make this saving throw with disadvantage. Some magic items possess sentience and personality. Blackrazor is a sentient chaotic neutral weapon with an Intelligence of 17, a Wisdom of 10, and a Charisma of 19. Even sentient beings are afraid of their psionic abilities. Once you get mind controlled by them, there is no escape. It's often the reason they became an undead in the first place. They appeared in every edition thereafter as a monster, save for 4th edition where they got weird. Revenants are self-aware, sentient undead who rise from their grave through the power of sheer fury at being unavenged in order to seek retribution on their killers. They are sentient, but remember nothing of their previous lives. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. • Ancient dead are undead, risen up through exposure to powerful magic over many years. Rise Again. Unless its body is found and given a proper burial, an edimmu is nearly impossible to destroy. Slam. Updated February 20, 2020. ... Rooks fill the place where sentient and non-sentient undead blur. Raising the dead is typically not considered the “right thing to do”. Undead Fortitude. Desert and plains tribes often exile their criminals to wander as outcasts. • Appearance: They look to be animated, ancient corpses. 40 hit points or fewer: killed instantly and cannot become undead; At the end of each of its turns until the effects end, the target can make a Wisdom saving throw. You’ll be able to aimlessly wander the halls of a spooky castle in search of adventurers to siphon the life force from. RELATED: Dungeons & Dragons 5e: 10 Things We Wish We Knew Before Our First Time As A DM A Dire Troll will graft parts of other trolls onto itself, giving them more arms, heads, and mouths for eating. The weapon can speak, read, and understand Common, and can communicate with its wielder telepathically. ... Revenants in 5e gain +1 Constitution and the Relentless Nature trait. Such an item might be possessed, haunted by the spirit of a previous owner, or self--aware thanks to the magic used to create it. Maybe sentient undead keep their souls, while the lesser ones are animated by pure negative energy. It has hearing and darkvision out to a range of 120 feet. Melee … Once you use this feature, you can't use it again until you finish a long rest. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. A sentient item might be a cherished ally to its wielder or a continual thorn in the side Vampires, mummy lords, and liches of all kinds all return to life if they are reduced to 0 hit points unless adventurers manage to prevent them. A banished criminal who dies of thirst sometimes rises as an edimmu, a hateful undead that blames all sentient living beings for its fate. Actions. Medium Undead. Even if an undead creature passes its saving throw it becomes frightened of the wielder until the end of the next turn. Their main method of fighting is to destroy and eat anything that comes in its way, so be wary of traveling through the caverns of a Dire Troll. The second answer is that most powerful, sentient undead have a backup plan in case of death. These types of weapons are rare, but for a good reason – they can severely unbalance a campaign. Their stronghold is The Catacombs, an underground city built under the ruins of an ancient above ground city. 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