After that, the screen starts to scroll. Additionally, the first and last Monty Moles in the first group were removed, and the remaining ones were moved forward. Enable JavaScript to see Google Maps. There is the midpoint section before the pipe that leads to the second part. Donut Plains 2 is a level seen in Super Mario World. File:MKSC SNES Donut Plains 2 Map.png. File; File history; File usage; Size of this preview: 600 × 600 pixels. Switch has not been activated yet), there is a green upside-down Warp Pipe. Like Donut Plains 1, Donut Plains 2 is a curvy track, full of mud pits and it features a lake the player can fall in.The main difference to the first course are the Gophers jumping out of their molehills and right onto the player's kart if they contact them in the wrong moment. For Super Mario World on the Super Nintendo, Donut Plains 2 Map by snesmaster1. Donut Plains 2 is the third track in the Flower Cup of Super Mario Kart.This course is the first to introduce Monty Moles, or gophers, as they're otherwise known. It can be accessed after the completion of Valley of Bowser 1. Help:Image • Image use policy: Licensing . In addition, the road is much narrower in some places, compared to Donut Plains 1. With this exit, Mario is able to reach the Green Switch Palace. Super Mario World - Donut Plains 2 Labeled Map - Super Nintendo (SNES) Home | Super Mario World Map Select | Prev Map | Next Map. After that, the player eventually encounters a few Warp Pipes. Right after the first green ! After going forward a little more, Mario or Luigi encounters the gate and finish the level. From the Super Mario Wiki, the Mario encyclopedia. 1-feb-2015 - Super Mario Kart - Donut Plains 2 Map - SNES. File information for SMK Donut Plains 2 Lower-Screen Map.png: Info: Description: Donut Plains 2 from Super Mario Kart. The whole level features moving yellow platforms that can crush Mario or Luigi. It is also a favorite of Cat Toad when he reaches level 6. Description. When you have eliminated the JavaScript , whatever remains must be an empty page. Donut Plains 1 / Donut Secret 1 / Donut Secret House / Donut Secret 2 / Donut Plains 2 / Green Switch Palace / Donut Ghost House / Top Secret Area / Donut Plains 3 / Donut Plains 4 / #2 Morton's Castle. Like the first Donut Plains, it is also a muddy course. Now, the player has to maneuver around moving yellow platforms, a few Buzzy Beetles and Swoopers. It appears as the first course in the Peach Cup, the third course in the Pauline Cup, and the location of the bonus challenge in the Dry Bowser Cup. Level Type A VERY busy field. In the Cat Tour, Donut Plains 2 serves as the tour's signature course. The bridge is also reverted to its original width. 1-feb-2015 - Super Mario Kart - Donut Plains 2 Map - SNES. Initially, an old man who ate too much is blocking the entrance to the Chocolate Cave, but he moves the first time the player enters the cave. The first part contains many Koopa Troopas, Swoopers and dirt that comes up and down. The second group were reduced from eight to four, with the first three spread out along their curve's starting width. This page was last edited on February 4, 2021, at 18:16. My favorite Super Mario World song :D Music: Donut Plains Platform: SNES Donut Plains is the second route on the player's adventure, surrounded by a handful of trees and a few ice cream cones. Mario enters a special room with a Chargin' Chuck kicking footballs at him. Donut Plains 2 is the third course of the Flower Cup in Super Mario Kart, and returns as the final track of the Extra Flower Cup of Mario Kart Super Circuit and as a classic course in Mario Kart Tour starting with the Cat Tour. It is unlocked after completing Donut Plains 1, and its own completion unlocks the Donut Ghost House. Alternatively, this Block can be hit with the Shell. Donut Plains 1. Super Mario WorldSuper Nintendo Entertainment SystemOver 75k views!Here's the other part of Donut Plains showing all it's secrets. 48 KB. Original file ‎ (1,024 × 1,024 pixels, file size: 55 KB, MIME type: image/png) Summary Licensing . PNG. This page was last edited on February 6, 2021, at 15:55. FACEBOOK : https://www.facebook.com/DanielsGameVaultSo I wanted to try out the famous Super Mario World on the SNES. It's a underground auto-scrolling level seen in the world, Donut Plains. The player may ignore this pipe and head right. The Gophers were removed from the track and an extra Item Box can be found on the left side before the second U-bend. #1 Iggy's Castle. Salvato da Andrew Crawshaw. The molehills of the Monty Moles can now be tricked on. The level starts off with Mario or Luigi out of a pipe. The player can use the other three Turning Blocks as stairs to get to the vine, or he can simply fly up. Additionally, the uppermost Turning Block releases a Beanstalk when hit, which makes passing through the gap easier. The level also features some yellow platforms that can crush Mario or … Block (which is a green Dotted-Line Block instead if the green ! While beating Donut Plains 2 is not compulsory for finishing the game, it is the only way to get to the Green Switch Palace. Super Mario Kart - Donut Plains 2 Map - SNES Super Nintendo. If you would like to know how to obtain this level's Grand Stars and see which drivers work best on this map, please read on. In the second room, there is a staircase with a door at the top. For Super Mario All-Stars / Super Mario World on the Super Nintendo, Donut Plains 2 Map by snesmaster1. It leads from Flour Town to Pudding City. The gap in the wall after the second turn is shorter and moved right. 1 Overview. Like the first Donut Plains, it is also a muddy course. Salvato da snesmaps.com. Lastly, the Monty Moles in the grass are gone. It debuted as part of the Cat Tour, where it is the signature course of the tour. There are three exits in the level. It has a plains theme, though two of the levels are forest-themed. In addition, the road is much narrower in some places, compared to Donut Plains 1. This level, taking place above a mushroom forest, is filled with several kinds of platforms and it is also the first level to feature ON/OFF Switches. At the end of the room, there is a Warp Pipe leading to the Giant Gate. First, Mario has to enter the special room like above. Level Preview. This page is on shortcuts and how to raise your score at Donut Plains 2, a course in Mario Kart Tour. Source: Super Mario Kart: Help:Image • Image use policy: Licensing . They are levels 017 and 019 inLunar Magic and look like Iggy's destroyed castle and Yoshi's House, respectively. Beating Donut Plains 2 conventionally will get you to the Donut Ghost House, where one of the best secrets of the game can be unlocked. Contents. Beating Donut Plains 2 conventionally will get you to the Donut Ghost House, where one of the best secrets of the game can be unlocked. Only two Monty Moles remain on the last U-Turn. In the first one, the player jumps over a series of pits while avoiding contact with the Boo Buddy Swarm flying overhead. File information for SMK Donut Plains 2 Overhead Map.png: Info: Description: The map for Donut Plains 2. Super Mario Kart - Flower Cup Round 3 (Donut Plains 2) Super Nintendo (SNES) (Order Poster) Home | Super Mario Kart Map Select | Prev Map | Next Map | Super Mario Kart Map Select | Prev Map | Next Map When the player puts the Key into the hole, a new way westwards opens which takes them to the Green Switch Palace. 1.1 Secret Area; 2 Enemies; 3 Names in other languages; Overview . Jump to navigation Jump to search. Another way that leads to the Ghost House is to enter the Warp Pipe mentioned above. The other two exits are in the room after Mario or Luigi enters the Warp Pipe as mentioned below. Its T variant appears as the third course in the Toad Cup and the second course in the Donkey Kong Cup, and its R variant appears as the second course in the Shy Guy Cup and the first course in the Bowser Jr. Cup. Image Size. Super Mario World - Donut Plains 1 Labeled Map - Super Nintendo (SNES) Home | Super Mario World Map Select | Prev Map | Next Map. Like Donut Plains 1, Donut Plains 2 is a curvy track, full of mud pits and it features a lake the player can fall in. Toggle Map There are some unused levels, both called "#2 Morton's Plains", located on the Yoshi's Island part of the Main Map. Valley of Bowser 2 is a level in Super Mario World, located in World 7. From the Super Mario Wiki, the Mario encyclopedia, https://www.mariowiki.com/index.php?title=Donut_Plains_2&oldid=3117528. 1-feb-2015 - Super Mario Kart - Donut Plains 2 Map - SNES. This can be considered the standard way, as it's the only way to get all the Dragon Coins in the level. The Key can also be reached by flying through it as Caped Mario or Caped Luigi. 2. After that, the screen starts to scroll. The level starts off with Mario or Luigi out of a pipe. While there are virtually no hidden rooms or special areas in Donut Plains 2, the level has three exits, two of which open the regular way to the Donut Ghost House in the north-east of Donut Plains 2. This, however, requires to have either Yoshi, a shell, or a cape. The Ghost House consists of four rooms. It uses the background from Riverside Park. The second part of the level is a large maze of dirt. The level autoscrolls and has some underground enemies such as Buzzy Beetles and Swoopers. Flour Forest is in the middle of this route. The first Ghost House of the game, as well as the first course with multiple exits, is located in this world, and the Cape Feather is also introduced. Toggle Map He can fly up where the Rotating Blocks are, and pass through a narrow gap where the player will find Key and Keyhole. Donut Plains 2 returns as a classic course in Mario Kart Tour. For Nintendo Classic Mini: Super Famicom on the Dedicated Console, Donut Plains 2 Map by snesmaster1. Donut Plains 1 reappears as a Retro course in Mario Kart Tour, debuting in the Hammer Bro Tour.It generally retains its Mario Kart DS layout; however, the walls within the course are thinner, and the barriers left of the bridge are absent. Now, the player has to maneuver around moving yellow platforms, a few Buzzy Beetles and Swoopers. Yoshi may eat the Blue Shell at the end of the room, which gives him the ability to fly. This course is a favorite course of Cat Peach, King Bob-omb, Baby Peach (Cherub), and Peach (Explorer). 3392 x 512. Level 017 is Donut Plains 1 with a garbage background, and level 019 is just a test level. Sorry I haven't been active for a while. Donut Plains is the second world of Dinosaur Land in Super Mario World, and it is the western portion of the aforementioned location. The main difference to the first course are the Gophers jumping out of their molehills and right onto the player's kart if they contact them in the wrong moment. The auto-scrolling also stops. Donut Plains 2 is the third course of the Flower Cup in Super Mario Kart, and is reused as the final track of the Extra Flower Cup of Mario Kart Super Circuit. If you go into the Ghost House with a … A Switch Block is inside, and hitting this makes a Coin arrow appear, which point… They'll pop up from their ditches and if a Kart hits it, the gopher's going to attack itself to the kart and will slow it right down. Image Type. Had to make this late night upload quickly! The inside walls are thinner, and a thin path was made through the mud patch. World 2. . Find local businesses, view maps and get driving directions in Google Maps. This is a screenshot of a copyrighted computer or video game, and the copyright for it is most likely held by the company that published the game. The course icon of the Reverse variant with Ice Mario, The course icon of the Trick variant with Cat Peach, The course icon of the challenge in the Dry Bowser Cup (Cat Tour), Wendy, Birdo, Toadette, and Roy tricking on the course, with Cat Peach driving ahead, Monty Mole driving past a Monty Mole on the course, From the Super Mario Wiki, the Mario encyclopedia, https://www.mariowiki.com/index.php?title=Donut_Plains_2_(SNES)&oldid=3118510. Entering this door transports the player to the area below the staircase, allowing them to hit a Rotating Block that they couldn't before. Donut Plains 2 is an underground level of the Donut Plains area. After that, the player eventually encounters a few Warp Pipes. Donut Plains 2 reappeared in Mario Kart: Super Circuit, and is the fourth track in the Extra Flower Cup. After going forward a little more, Mario or Luigi encounters the gate and finish the level. Like Donut Plains 1, Donut Plains 2 is a curvy track, full of mud pits and it features a lake the player can fall in. Finally, Mario reaches the Giant Gate and continue to the Donut Ghost House. This is a screenshot of a copyrighted computer or video game, and the copyright for it is most likely held by the company that published the game. Donut Plains 3 is a level in the game Super Mario World and is the third level of the second world, Donut Plains. The other two exits are in the room after Mario or Luigi enters the Warp Pipe as mentioned below. As in Donut Plains 1, the mud patches now slow down racers. 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