The Vulcan is a upcoming medium size repair and refuel space ship made by Aegis Dynamics. September 24, 2020; News, Video Games PCMag Digital GroupExtremeTech is among the federally registered trademarks of Ziff Davis, LLC and may not be used by third parties without explicit permission. The other interesting part is that they will be completely dropping support for DX 11 eventually. Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. But assuming Star Citizen can get the game out within the next two years, there will be holdouts still using older operating systems in conjunction with graphics cards that can handle the game. Star Citizen Wiki. This API change should not affect any backers that are already able to run Star Citizen, but Roberts Space Industries will be constantly checking for any issues in the porting process. In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos’ Vulkan API, rather than switching to the latest edition of DirectX. … A developer of Star Citizen [Official Site] has commented on their forum to state that the game will go with Vulkan and eventually drop DirectX. The studio behind Star Citizen has revealed that they plan on using the Vulkan API going forward, effectively dropping support for DirectX 11, as well as previous intentions of using DirectX 12. It also hosts the online store for game items and merch, as … Star Citizen fans can get their hands on an Aegis Vulcan in the latest concept sale, so this week’s Reverse The Verse was all about that new addition to the ship roster. The main difference is that Vulkan can work on multiple systems. In an interview, Cloud Imperium Games Designers John Crewe and Will Maiden revealed why the refueling, rearming and repairing of the ship is worth its $185 pledge price. März 2017 The_Ruby 9 Kommentare 2.6.2, developers, DirectX, Linux, TrackIR, Vulkan Die Entwickler von Star Citizen haben sich in der letzten Woche zu den Themen TrackIR und der Vulkan-API geäußert. You can check out the recent graphical developments for Star Citizen in the video found above, which details some of the leaps the development team have made in lighting, facial animations along with level design. In a forum post, Cloud Imperium Games developer Ali Brown indicated that Star Citizen will be dropping DirectX support in favor of Vulkan, the … In fact, the game has been in development for so long, the original plan was to support Mantle, Vulkan’s AMD closed source predecessor. We sometimes include relevant affiliate links in articles from which we earn a small commission. At the end of 2016, the studio announced that it was … In a forum post, Cloud Imperium Games developer Ali Brown indicated that … Star Citizen is one of the most ambitious computer gaming titles ever made, so it’s a significant event that it will abandon its future DirectX 12 support goal in favour of Vulkan. Subscribing to a newsletter indicates your consent to our, ET Deals: Dell Vostro 13 5301 11th Gen Intel Core i5 Laptop for $699, iRobot Roomba i6+ 6550 Self Emptying Robot Vacuum for $549, The Best Outdoor Tech for Socializing in Cold Weather, Meteorite Fragment Points to Missing Dwarf Planet in Early Solar System, Take a Step Towards a Career in IT and Cybersecurity for Less Than $40, NASA Begins Planning Mars Sample Return Mission, Star Citizen will use Vulkan, not DirectX 12, DX11 to be phased out. This wouldn’t be the first time Star Citizen has changed big elements of its backend, with it switching from the CryEngine to Amazon Lumberyard in December of last year. If Star Citizen had hit its initial launch dates, Vulkan support would’ve been an aftermarket addition. Vulkan in Star Citizen Roberts, never afraid to shy away from going deeper into tech, was also keen to discuss Vulkan and its future potential. Share. By Paul Younger March 19, 2017. To stay up to date with the latest PC gaming guides, news, and reviews, follow PCGamesN on Twitter and Steam News Hub. News, TV/Movies The Mandalorian Actor Hints At Possible Future Seasons . Star Citizen looking at the Prowler in Alpha 3.8, Star Citizen Tools that help make the game. However, it looks like those plans have changed. This newsletter may contain advertising, deals, or affiliate links. Or, Star Citizen est censé être disponible sur Windows et Linux et c’est là que Vulkan est intéressant, car il permet au jeu de tourner sur Windows 7, Win8 ou 10 ou Linux. In an interview, Cloud Imperium Games Designers John Crewe and Will Maiden revealed why the refueling, rearming and repairing of the ship is worth its $185 pledge price. Star Citizen is expected to get the hotly anticipated 3.0 update sometime this year and Squadron 42, its single player story experience, is expected later on in the year too. The Star Citizen developer has confirmed that the game will be ditching support for DirectX entirely going forward in favour of the Vulkan graphics renderer API. Here’s how he described the change: Years ago we stated our intention to support DX12, but since the introduction of Vulkan which has the same feature set and performance advantages this seemed a much more logical rendering API to use as it doesn’t force our users to upgrade to Windows 10 and opens the door for a single graphics API that could be used on all Windows 7, 8, 10 & [sic] Linux. It should be relatively simple to port from DX12 over to Vulkan, but these shifts always take at least some time. Hopefully this is the last low-level change CIG will need to make to Star Citizen before shipping the final game. Do mind that both Star Citizen and World of Warships uses a Windows compatibility layer (Wine) to be able to run the games which is not officially supported by neither games and is completely community driven. Das Star Citizen Wiki ist eine von der Community geführte Plattform, die sich als Akkumulation jedweder Themen aus dem Star Citizen Kosmos versteht und vertritt das Prinzip einer offenen Datenbank, die es sich zur Aufgabe gemacht hat, diese Informationen rund um das Thema Star Citizen und Squadron 42 zu sammeln und strukturiert -wie auch ansprechend- zur Verfügung zu stellen. In a forum post over on the programming forums for Star Citizen, director of graphics engineering Ali Brown has announced that Star Citizen will now use Khronos’ Vulkan API, rather than switching to the latest edition of DirectX. The shift to Vulkan for Star Citizen is a big deal, as it's easily the most ambitious PC game ever made - and moving away from DX12, is a big deal. The switch to Vulkan isn’t the only major move by CIG in its ongoing development of Star Citizen. The fact is, Star Citizen is nowhere near shipping and has no launch date. The switch to Vulkan isn’t the only major move by CIG in its ongoing development of Star Citizen. As Brown notes, throwing their weight behind Vulkan should ensure that yes, every system can run the game on a single API. Mica, dar fericita, familie de jocuri care au suport pentru Vulkan se extinde cu un nou nume, unul destul de important, Star Citizen. Star Citizen Prowler & Vulkan Updates. Cloud Imperium Games, developers of the upcoming space simulater Star Citizen, have announced that they are ditching DirectX for the Vulkan API. Subscribe Today to get the latest ExtremeTech news delivered right to your inbox. The current plan is for Star Citizen to only support Vulkan, with DX11 support slowly being phased out as the team switch to the new API. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Bild: RSI. Die Aegis Vulcan ist das Einsteigerschiff für Reparaturen, Betankungen und Aufmunitionierung im Verse. The news comes from Ali Brown, director of graphics engineering at CIG. What Is Vulkan? As Star Citizen is targeted to be a multiplatform PC title, using Vulkan makes a lot more sense than having to spend a large amount of time reworking the game just to … Star Citizen Monthly Report – Carrack Updates & Vulkan Welcome to a Star Citizen Monthly Report looking at what CIG have been working on for the last few weeks and what some of their development focus is now relating to Star Citizen’s Persistent Universe. According to Brown, DX12 “would only be considered if we found it gave us a specific and substantial advantage over Vulkan,” and even then the APIs “aren’t that different.” If anything is subject to change, you can be certain the boffins over at Cloud Imperium Games will let their legion of pilots know. For more information, click here. The plan for Star Citizen was always to support Vulkan. a évidemment eut droit à sa question du support VR dans Star C itizen vers la 51ème minutes. About a year ago, Cloud Imperium's guru Chris Roberts mentioned that Star Citizen would get DirectX 12 support as well as Vulkan, eventually. Created and evolved by the Khronos® Group standards consortium, Vulkan satisfies the needs of software developers in fields as varied as game, mobile and workstation application development. Anyways I am looking forward to it because vulkan promises less cpu overhead (the game currently is cpu bottlenecked) and linux support (probably not before beta). This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. Roberts Space Industries is the official go-to website for all news about Star Citizen and Squadron 42. Doom, in fact, stands as an excellent example of how that API can run beautifully on multiple hardware platforms and configurations. Share. Welcome to some more Star Citizen Insider looking at the Esperia Prowler coming in Alpha 3.8, How Star Citizen Tools Help Build the Game & New Glasses and Facewear RSI Subscriber Updates. While the development team had previously stated their desire to support DX12, Vulkan is “a more logical rendering API” which will benefit all users. Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. Feature-wise, DX12 and Vulkan are considered to be largely identical, so there’s no reason to think the game will run differently or less well by relying on Vulkan. This case is a bit different than most, though, because CIG doesn't just plan to support Vulkan… Star Citizen - Vulkan-Support bestätigt, für DirectX 12 sieht's schlecht aus Cloud Imperium Games setzt fortan auf Vulkan als bevorzugte Grafik-API für Star Citizen. Star Citizen, the much-anticipated space simulator video game that is the most-funded crowdfunding project ever with more than 39 million dollars pledged, is planning to go Vulkan-only. Star Citizen The most successful game in crowdfunding history is giving up on Microsoft’s DirectX graphics platform to go all-in on Vulkan. Das Schiff im Detail Die Spielmechaniken der Aegis Vulcan Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually. By Liam Dawe - 19 March 2017 at 4:28 pm UTC | Views: 29,169. By Paul Younger March 19, 2017. The more time passes, the more gamers are switching to Windows 10 (that OS now holds 47.71 percent of the market according to the Steam Hardware Survey, compared with 31.41 percent for Windows 7). #3. This site may earn affiliate commissions from the links on this page. Cloud Imperium Games (CIG) was one of the early companies that announced DirectX 12 support, but the company has changed its mind on that API. Jokes aside, star citizen will be dropping DX 12 for Vulkan. Por el contrario, DirectX 12 limita su compatibilidad únicamente a Windows 10. Welcome to a Star Citizen Monthly Report looking at what CIG have been working on for the last few weeks and what some of their development focus is now relating to Star Citizen’s Persistent Universe. Ali Brown, director de ingeniería gráfica de Cloud Imperium Games, dijo en un post en los foros oficiales de la comunidad Star Citizen que el juego está en transición a la API de Vulkan ya que soporta múltiples plataformas, incluyendo Windows 7, 8, 10 y Linux. The release date is unknown as of 2020. This does make a certain amount of sense, but only to a point. The R9 290 of the minimum requirement is around +120% more effective speed. Star Citizen Minimum System Requirements Mining Basics ©2012-2018 Cloud Imperium Games Corporation & Roberts Space Industries Corp. & Cloud Imperium Games UK Ltd. & Roberts Space Industries International Ltd. 20.3.2017 12:20 Uhr Jan-Frederik Timm 134 Kommentare. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. Some report, that Star Citizen doesn't have a standalone installer, and its Web installer is crashing / not working in Wine properly, so the game is supposedly not installable on Linux at all. Instead of using Microsoft’s DX12, Star Citizen will use Vulkan, with DirectX 11 support also being phased out. Its API shifts and the need to essentially rewrite huge chunks of CryEngine have substantially delayed the release to date. Shots from Star Citizen show a gorgeous game. The concept was inspired by the twin-engine aircraft of World War II, like the de Havilland Mosquito and the Messerschmitt 110. Vulkan is a new-generation graphics and compute open standard API that provides high-efficiency, cross-platform access to modern GPUs. Cloud … Related Cloud Imperium Games DirectX 12 Star Citizen Vulkan Vulkan in Star Citizen Roberts, never afraid to shy away from going deeper into tech, was also keen to discuss Vulkan and its future potential. Star Citizen is a CPU heavy game, and Vulkan will (among other things) significantly reduce the CPU cost of distributing work to the GPU aka draw calls. This isn’t the only major shift for CIG. A developer of Star Citizen [Official Site] has commented on their forum to state that the game will go with Vulkan and eventually drop DirectX. Let that useless API die. Star Citizen might be one of those games that really benefit from vulkan as I imagine the procedural planet and city tech to be quite expensive in terms of draw calls. While the development team had previously stated their desire to support DX12, Vulkan is “a more logical rendering API” which will benefit all users. Star Citizen is expected to get the hotly anticipated 3.0 update sometime this year and Squadron 42, its single player story experience, is expected later on in the year too. About a year and a half, maybe two years, we were told that SC/SQ42 will be Vulkan games exclusively; no DX12 and certainly no DX11 as they are right now. As a result our current intention is to only support Vulkan and eventually drop support for DX11 as this shouldn’t effect [sic] any of our backers. Star Citizen ditches DirectX for Vulkan. Some of you may remember that Star Citizen announced Mantle support in 2013, DirectX 12 support in 2015, and now, Vulkan support in 2017. What Is Vulkan? Anyway, I'm back in business and shooting Nazis as it should be. 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